Friday, 26 April 2013

Ideas Generation

Idea Generation
List of ideas - All 3D

  • Car model
  • Character - Gladiator
  • Italian Street
  • UDK game level Sci Fi
  • UDK game level horror (cabin in the wood)
  • Boat
  • Post apocalyptic Vault
  • Military Barracks
  • School 







Mind map - Italian Street






Thumbnail sketches.

Table ideas

Here I sketched two different ideas for a table design the 1st is a Plastic table with any cover something you would likely see in a garden or at some outside event I was up for the idea but couldn't really see it blending in with my scene. The 2nd one is a wooden table with a cover over it which i liked more as it look more professional for a cafe plus it would blend with the colours of my scene. I didn't sketch up a metal design because i knew already from my experimentation that the metal design isn't something i want to do as it's more frustrating with modelling, after i asked the class to tick which one they liked more and the wooden got more. I've decided to go with the wooden table with a cloth/cover over it.


Plant Pots

For this I sketched some ideas for the plants pots I should model looking at different versions in my garden I sketched them and thought about what sizes they should be and how the design should maybe be a bit similar. I asked everyone in the class which two out of the four I should choose, and after they and I decided to go with B and D.


Perspective drawings.

These are some sketches for the initial idea looking at different camera angle and ways i can place the building within perspective.


Presentation

My presentation will consist of two high res 3d stills in frames either around my computer or on the walls and then a loop on the computer of a camera walkthrough of the 3d model to show in depth detail of my work and for the viewers to have a better look and something else to view.

Mood Board

This is a mood board I've done to give me a broad inspiration and an idea to other people and myself what kind of lighting perspective etc I'm doing for this "Italian Street".


Wednesday, 24 April 2013

Journal

Wednesday 10th April. - Researched into different styles for a 3D still of a street, decided on the style and area. Some of the artists included are Steven Morrell, Juan Siquier, Eugenio Garcia and Geoffrey White.

Thursday 11th April. - Presented my ideas to my lecturers and peers, Feedback was given and changes were made into my project.

Friday 12th April - Started my Extensive research looking in depth at two artists Eugenio Garcia and Juan Siquier. Also did two experimentation in Maya.

Wednesday 17th April - Continued experimentation in Maya, looking at ambient occlusions and type of models and texture that will be included in my final scene.

Thursday 18th April - Coming close to finishing the extensive research started to look also at interviews and their inspirations.

Friday 19th April - Started ideas generation making sketches and perspective drawings and finished extensive research.

Wednesday 24th April - Continued with ideas generation.

Thursday 25th April - Did some more experimentation and did some more sketches for ideas generation.

Friday 26th April - Finished Experimentation with report, added sketches to blog of ideas generation with a mind map, Finished research and showed reasons for choice of software.

Wednesday 1st May - Continued ideas generation and talked about presentation for next week.

Thursday 2nd May - Wrote my Project Proposal for the Presentation next week

Friday 3rd May - Created a Mood board for inspiration and Added more to my Project Proposal and gave feedback to someone else's project proposal, and started my presentation on Prezi.

Wednesday 8th May - Presented my idea to the class and had some constructive feedback from everyone, as I then gave feedback to other peoples presentations. Also created a well designed and structured timescale

Thursday 9th May - Began the production of my Final project by blocking out my models and adding some ideas for lighting along with correct camera perspectives i will think of using.

Friday 10th May - Went into slight more detail in my scene adding the designed table i wanted and adding correct window structures and positions of window covers.

Wednesday 15th May - Added more assets such as chairs and balconies to the scene.

Thursday 16th May - improved the structure of the scene and the placement of the previously created assets.

Friday 17th May - Practised more renders in Vray and continued modelling.

Wednesday 22nd May - Looked at references to scale my scene properly and modelled some more balconies and roofing

Thursday 23rd May - Modelled some wine glasses and bottles. And started to look at textures and add some.

Friday 24th May - Carried on with texturing.

Wednesday 29th - changed height of archway

Thursday 30th - Added more textures

Friday 31st - Got feedback from Rob, Which helped me decide to add a keystone for the archway and look at the rule of three in the camera angles.

Wednesday 5th June - Continued texturing

Thursday 6th June - Continued texturing and added walkways on sides.

Friday 7th - Looked at lighting more and continued texturing

Wednesday, 10 April 2013

Task 1

Outline Idea
3D Stills
For my idea I'm going to create a high resolution 3D still along with a camera moving through the scene to visually see all of the models and detail. It'll be created in Maya, Photoshop,VRay and maybe some Zbrush. I want it to be a street or a alley way of a themed area I'm looking more towards a Mexican or Italian style of buildings and environment.

Reasons for choosing 3D environment.

  • Comfortable with the software I'm using
  • Want to make a piece to present in my portfolio
  • This will increase my confidence for my future career
  • Realism in 3D appeals to me the most out of the genres




This is a 3d still by Stefan Morrell showing a run down more industrial style of an alley way which could be a style i go for instead the colour palette shows a lot of greys and browns. What I'm taking from this image is the small assets that finish the image such as the buckets and rubbish.







This is a 3d still by Eugenio Garcia this is closer to what style of city I want to look at this is a Mexican alley way and very realistic. The lighting in this area is also more pleasant and much brighter. The detail in textures is where i want to be able to achieve.




















This image by Geoffrey White show a good use of lighting and composition and a way to create atmosphere within a still image. The well placed lighting along with the  slight fog shows depth of field.






















This image by Mikael Engzell shows the quality of work that can be achieved using vray for final image renders with the polaroid style along with the blurry dynamic shading.










This image by Juan Siquier shows the amount of realism that can be achieved using vray and Photoshop  The reflective lights and tiles is what I was mainly looking at in this image.




















This is a more environmental 3d still by Cladio Tolomei here i was looking at the ground textures and the textures of the building this shows no duplication of textures on the building which i want to try achieve as well and try to avoid using the same textures close to each other on other objects.











Feedback
My lecturer and classmates gave me some good constructive feedback to help me think more confidently about what im going to do.

  • Think about how much time we have and if i will be able to complete it in time, i believe i can but if i feel a struggle i will scale down my project to just a cafe.
  • To look at some tutorials on 3d eat for some architectural and introductions for Vray.
  • They liked the idea and start to look in depth and Italian streets for reference.