Wednesday, 10 April 2013

Task 1

Outline Idea
3D Stills
For my idea I'm going to create a high resolution 3D still along with a camera moving through the scene to visually see all of the models and detail. It'll be created in Maya, Photoshop,VRay and maybe some Zbrush. I want it to be a street or a alley way of a themed area I'm looking more towards a Mexican or Italian style of buildings and environment.

Reasons for choosing 3D environment.

  • Comfortable with the software I'm using
  • Want to make a piece to present in my portfolio
  • This will increase my confidence for my future career
  • Realism in 3D appeals to me the most out of the genres




This is a 3d still by Stefan Morrell showing a run down more industrial style of an alley way which could be a style i go for instead the colour palette shows a lot of greys and browns. What I'm taking from this image is the small assets that finish the image such as the buckets and rubbish.







This is a 3d still by Eugenio Garcia this is closer to what style of city I want to look at this is a Mexican alley way and very realistic. The lighting in this area is also more pleasant and much brighter. The detail in textures is where i want to be able to achieve.




















This image by Geoffrey White show a good use of lighting and composition and a way to create atmosphere within a still image. The well placed lighting along with the  slight fog shows depth of field.






















This image by Mikael Engzell shows the quality of work that can be achieved using vray for final image renders with the polaroid style along with the blurry dynamic shading.










This image by Juan Siquier shows the amount of realism that can be achieved using vray and Photoshop  The reflective lights and tiles is what I was mainly looking at in this image.




















This is a more environmental 3d still by Cladio Tolomei here i was looking at the ground textures and the textures of the building this shows no duplication of textures on the building which i want to try achieve as well and try to avoid using the same textures close to each other on other objects.











Feedback
My lecturer and classmates gave me some good constructive feedback to help me think more confidently about what im going to do.

  • Think about how much time we have and if i will be able to complete it in time, i believe i can but if i feel a struggle i will scale down my project to just a cafe.
  • To look at some tutorials on 3d eat for some architectural and introductions for Vray.
  • They liked the idea and start to look in depth and Italian streets for reference. 

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