Tuesday, 14 May 2013

Production

Starting my Project
So this is the start of my project as you can see from the image below I've began to add slight detail and just simply blocking out the path and buildings, with a little practice of a render in Vray just messing around with options and the sun and sky.















A little update of my production. Adding chairs and a balcony to my scene along with a test model of flower pots and a kind of flower pot holder.














Change of archway















Update 18th May
Roof tiles
Different shelter
Plant pots on floor
Smaller archway
Washing lines slightly curved














21st May

Different perspective to show the fact i have not filled the complete roof as i wont be showing the top to save the poly count a little for render time also where the render stills are grey this is because its rendered in Mental ray and not Vray (beige renders) this is because at the moment it is quicker to render in Mental ray but Vray will produce better quality once i add materials.















22nd May

Modelled wine glasses and bottle along with resizing the whole scene to correct proportions to help with the lighting used in Vray, and made the scene more narrow. Also looking at the size of a character which is 6ft the archway was too short.














23rd May

Began Texturing my scene starting with the biggest models, the buildings to get them out the way early then start on my assets later some textures may change later and i need to smooth out the archway.













31st May

Archway keystone
New textures













5th June

I've been continuing texturing and also began looking in depth at lighting for the scene. So i made a GIF of all the ideas of lighting ive looked at so far. The end frame is the chosen one at the moment.


































8th June

Added more textures and changed lighting a tiny bit for more effect on normal maps, having trouble creating normal's from home since nDo2 trial ran out :(. So new textures are only diffuse.















12th June
Change of lighting










14th June
This is the final render for my project in the end I had to use Mental Ray instead as i couldn't add it into my workflow throughout as it was too difficult to transfer back and forth from college to home, never the less I'm pleased and have taken it to Photoshop with ambient occlusion pass to add more shades and also added photographic backgrounds. Also a wire frame ive my scene.

Both main 3D stills have been rendered out at the correct size for A2 and the right dpi (300).

Wire frame














Main 3D still














Closer look at assets 3D still


Thursday, 2 May 2013

Project Proposal

Project Proposal 

Section .1

My 3D model idea is to model a Street in the theme of Italy at the moment is called "Italian Street". This will be a architectural 3D scene produced in Maya and rendered in Vray, I want to involve heavy amount of detail into the models ignoring the amount of poly's and faces. I want to produce two  High resolution 3D stills for my presentation at the summer show along with a camera walk through of the model to allow the viewers see a different view and perspective of the models. So my Model style I want to achieve is a level of realism I see in most of my inspired work. 

Section .2

My inspirations are mainly 3D artists from CGsoceity such as Juan Siquier and Eugenio Garcia. Juan Siquier is a 3Ds max modeller who replicates photo references to create hyper realism models. Eugenio Garcia is more of an advertisement modeller who uses lightwave 3d but has also done work that are similar to the scene I want to model. My early idea was to import this as a low poly scene into UDK but I felt that making it high poly and not into UDK would allow me to concentrate on detail more than a limit of poly's. I've also looked at 3D magazines such as 3D world and 3D artist for inspiration.

Section.3

My intended techniques will include intermediate modelling and unique textures created by myself. Rendering in Vray is something I'm new but willing to learn as of now I'm watching tutorials and practising Vray most nights. Using Maya instead of 3Ds max is because I have used Maya for more than a year and find it more comfortable than 3Ds max because of the interface and the process in modelling for me feels better.

Production Schedule
Week 1


  • Thumbnail Sketches 
  • Perspective sketches
  • Image referencing
  • Looking at architecture in Italy
Week 2
  • Modelling - Blocking out Buildings and assets
  • Model the window structure, balcony, table and chairs
Week 3
  • Modelling - Assets
  • Model table assets wine bottle glass, plates and cutlery and food. 
  • Texturing assets above 
Week 4
  • Texturing 
  • Buildings
  • Windows
Week 5
  • Lighting
  • Test render
Week 6
  • Touch ups 
  • Final Render
Week 7
  • Post Production


Research
For this im looking at two contemporary artists in my area and which also relate to the style of scene im going for. This research will only include most necessary things i need to look at such as their portfolio and work and the software and workflow they use to create their scenes. I know for one artist will be Juan Siquer as he is one of my favourites and for the other ill look around CGSoceity. This will all be presented on this blog and shown clearly with reference images. The reason i need to do this is so i know what style and quality i'm aiming for, looking at these artist will greatly help me finally decide the final outcome. Also ill create a mood board to present my ideas clearly from my mind.

Sketches and Experimentation
So after my research i need to dive into experimenting and testing out ideas and software, this helps me choose the software wisely and decide on ideas within the scene, most things i need to look at are things like styles of items and the use of Ndo2. The base softwares are already decided so i need to just try out ideas and tools within the softwares. For some experimentation i have in my head to look at the chairs and tables in the scene because this is one of my main assets. The sketches will help me choose between the ideas i come up with for my assets and i will have peers choose which design they like more and i'll keep a tally.

Modelling
This will be the start of my project and i need to be aware of what i start with and how i progress as i only want to consume the maximum of 1-2 weeks. First i want to block out the scene with simple shapes with correct sizes and placement.

Section.4

For my evaluation I'll keep to a basic structure so I'll look at things like: what went well? What can i improve on? Did i feel that the final out come was what I hoped for? etc. I will also have someone else who has experience in 3D modelling have a look of my FMP and give back critique feedback. I can also get some extra feedback from people up in Hertfordshire on 3Dhit.co.uk. This would be good to get a second opinion and an insight into what I've missed out in my model which could be a import feature. 

I keep a online journal of my on going work to keep myself and peers posted on what i have finished and also need to finish.