Tuesday, 14 May 2013

Production

Starting my Project
So this is the start of my project as you can see from the image below I've began to add slight detail and just simply blocking out the path and buildings, with a little practice of a render in Vray just messing around with options and the sun and sky.















A little update of my production. Adding chairs and a balcony to my scene along with a test model of flower pots and a kind of flower pot holder.














Change of archway















Update 18th May
Roof tiles
Different shelter
Plant pots on floor
Smaller archway
Washing lines slightly curved














21st May

Different perspective to show the fact i have not filled the complete roof as i wont be showing the top to save the poly count a little for render time also where the render stills are grey this is because its rendered in Mental ray and not Vray (beige renders) this is because at the moment it is quicker to render in Mental ray but Vray will produce better quality once i add materials.















22nd May

Modelled wine glasses and bottle along with resizing the whole scene to correct proportions to help with the lighting used in Vray, and made the scene more narrow. Also looking at the size of a character which is 6ft the archway was too short.














23rd May

Began Texturing my scene starting with the biggest models, the buildings to get them out the way early then start on my assets later some textures may change later and i need to smooth out the archway.













31st May

Archway keystone
New textures













5th June

I've been continuing texturing and also began looking in depth at lighting for the scene. So i made a GIF of all the ideas of lighting ive looked at so far. The end frame is the chosen one at the moment.


































8th June

Added more textures and changed lighting a tiny bit for more effect on normal maps, having trouble creating normal's from home since nDo2 trial ran out :(. So new textures are only diffuse.















12th June
Change of lighting










14th June
This is the final render for my project in the end I had to use Mental Ray instead as i couldn't add it into my workflow throughout as it was too difficult to transfer back and forth from college to home, never the less I'm pleased and have taken it to Photoshop with ambient occlusion pass to add more shades and also added photographic backgrounds. Also a wire frame ive my scene.

Both main 3D stills have been rendered out at the correct size for A2 and the right dpi (300).

Wire frame














Main 3D still














Closer look at assets 3D still


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